Looking for a Chant for the Eigo Note?

Below are links to original EigoNoto.com chants.
And then take some time and look around- there is a lot more than just chants at EigoNoto.com!

Grade 5 Lesson 2- What Does It Mean? Chant

Grade 5 Lesson 3- How Many Cats? Chant

Grade 5 Lesson 4- Do You Like OO? Chant

Grade 5 Lesson 4- Do You Like Dogs Chant

Grade 5 Lesson 4- I Like Apples Chant

Grade 5 Lesson 4- Ohajiki Game Audio

Grade 5 Lesson 5- Cap, T shirt, Pants and Shoes Song

Grade 5 Lesson 5- Do You Have A Red Cap Chant

Grade 5 Lesson 6- A Fruit Song

Grade 5 Lesson 6- What Do You Want Chant

Grade 5 Lesson 7- Audio Sounds for 'What's This?'

Grade 5 Lesson 7- What's This? chant

Grade 5 Lesson 7- What's this OO? Chant

Grade 5 Lesson 9- What Would You Like? Chant

Grade 5 Lesson 9- What Would You Like, A or B? Chant

Grade 6 Lesson 3- When Is Your Birthday? Chant/Activity

Grade 6 Lesson 3- Months of the Year Macarena Song and Dance

Grade 6 Lesson 4- I Can Cook-Can You Cook, Too? Chant

Grade 6 Lesson 4- I Can Cook Chant

Grade 6 Lesson 5- Where Is The Barber Chant

Grade 6 Lesson 6- I Want To Go To Italy Chant

Grade 6 Lesson 7- Daily Activities Chant


Tuesday, March 3, 2009

How to Use Dice in the Classroom  

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日本語の説めはビデオであるー


I always walk into class with a pair of dice in my pocket. Here are the ways they can be used:

-Roll two dice to choose a student-very effective in choosing a volunteer (for O/X Game, to choose the cross-point student to begin CROSSFIRE, etc.). With a little use, the students become resigned to the fact that their turn to perform was chosen at random by the dice.
With students sitting in rows of 6 across, and 4-7 deep:
  • One die counts the rows of students from left-to-right. The second die counts the rows of students from front-to-back. Thus the front row lefthand-most student is number 1-1, the back row righthand-most student is number 6-6, and so on.
-Roll one die to choose a row to stand up for LINEFIRE.

-If you give out points, you can offer a choice of a set reward (6 points, for example) or the total of 2 rolled dice.

-When doing chants with Yes/No answers, roll a die to choose the Yes or No answer- 1, 3 or 5 = Yes, 2, 4 or 6 = No. This does a lot to keep students engaged while doing a chant.

-When doing an activity such as a Quiz Show that awards points to the (usually) higher-skilled team, give them points equal to two rolled dice. BUT, if the dice roll any pair (1-1, 2-2, etc.) take away ALL of the points awarded until that time!

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